Using Ansel, Maneater players will be able to capture shots from any direction, having the ability to adjust them in post-processing using filters while capturing HDR images in high-res formats. And to make things even more interesting, players will be able to share 360-degree shots via mobile, PC, or VR.
To give players an idea of what they can do using NVIDIA Ansel to compose screenshots in Maneater, Tripwire decided to share some screenshots. When viewing them, keep in mind that these are from the pre-alpha build of the game and that this is one of the first looks the public has had of the game since it was announced at E3 last year.
Considering the game’s unique premise and setting, players should have no trouble composing interesting underwater images as they try to survive the dangers of the open water while seeking revenge against the humans that threaten them.
While playing as the shark in Maneater, players will be able to wreak havoc along the coast, tear apart swimmers and divers, sneak up on them in swamps, explore sunken wrecks, and more.
As each player makes their way through the game, their shark will evolve, allowing for customization. Through this system, sharks will be made to fit specific playstyles. The goal, however, will remain the same, eat, terrorize the humans, and get revenge.
With the rise of photo modes in games like Horizon: Zero Dawn, God of War, Spider-Man, and Metro Exodus, it’s little surprise such a mode will be included with Maneater.