To clarify, I am not claiming these games are awful; some of them are pretty good. This list is a collection of games that caused me to question their critical acclaim while playing them. With that in mind, let’s get to the good stuff!
Skyrim
I have to give credit where credit is due: Bethesda is great at creating gigantic virtual sandboxes for players to muck about in. The problem is they rarely fill those sandboxes with anything interesting. While Oblivion had many of the same issues as Skyrim, I found Skyrim the more boring and uninteresting of the two. With constantly repeated dungeons, floaty combat, shallow game mechanics, and an overall boring world, Skyrim is more repetitive than the Dick and Jane book series.
XCOM: Enemy Unknown
I love a good turn-based strategy game; I’m slightly addicted to them. When I heard the venerable XCOM series was receiving a reboot, I was ecstatic. The original games have not aged well; so being able to play an XCOM game with modern design and sensibilities was a tantalizing prospect. While Enemy Unknown was not bad, it had several design issues and a lack of depth found in other turn-based strategy games.
The game can be easily completed by keeping your squad in a phalanx formation and simply abusing Overwatch like it’s no one’s business. Once you get your soldiers promoted, they essentially become all-powerful demigods who laugh at the enemy invaders. A combination of individual classes can make most of the game a breeze. The lack of depth was also noticeable.
I celebrate a game becoming more accessible for newcomers, but there are ways to add depth for those who want it without alienating newer players. It’s far from a bad game. I like the veteran series being thrust into the limelight once again, and now we are getting more, but hopefully the forthcoming sequel will rectify some of the issues found in Enemy Unknown.
Assassin’s Creed: Brotherhood
To the time of writing this, I have completed nearly every game I have started. I rarely start a game I do not finish unless the game is awful or just drab in every way. Brotherhood is one of those games.
I endured the uneven first game due to the unique setting and experience (Middle East during Medieval times = awesome!), and Assassin’s Creed 2 improved upon the first game in so many ways, giving me what I enjoyed from the first game with less of what I didn’t. So why in the world was Brotherhood so boring? The game doesn’t introduce many new or interesting ideas; the story was snooze-worthy; and the game was just monotonous as a whole.
Uncharted 2
I debated including this one. However, after the lovely comments on my last piece where I dared accuse Uncharted 2 of not being as great as people think it is, I couldn’t help but include it here!
Yes, Uncharted 2 in NO way deserves the amount of critical acclaim it has received.
Half-Life 2
I’ve really lost it now, haven’t I? (I assure you I haven’t, or maybe I never had it.) Before you discount this thought, though, let’s talk. Half-Life 2 is a good game, but it is nowhere near the perfection people claim it to be. It’s a small game wrapped in a large tech demo. The game was a vehicle to show what the Source engine could do, and at the time of release, it was impressive. Now, though, not so much.
There are some great moments in the game. Ravenholm was tense and dripping with atmosphere. Experimenting with the gravity gun was satisfying. The upgraded gravity gun was even more satisfying. Between all of those moments, though, there is a lot of filler. The game is filled with a glut of boring vehicle sections, some tedious puzzles, and unnecessary fluff which the later episodic release rectified. It’s still a good game, but there’s a reason many fans are still talking about the original Half-Life over the sequel.
Bioshock Infinite
I’ve argued the case for Bioshock 2 before, but I still find people who think BioShock Infinite is the better game because they like to pretend Bioshock 2 does not exist. Bioshock 2 had large locales to explore, gripping combat, depth of gameplay, and was also fun to play. BioShock Infinite was a corridor shooter that quickly devolved into a monotonous slog towards the endgame.
I almost didn’t finish the game due to how boring and predictable the gameplay and design had become. The story was the only thing keeping me invested in any way.
At least it had great art design!
Fable III
The entire Fable series is built upon a foundation of unfulfilled promises and disappointed players. That said, the first two games managed to be enjoyable, even if they came nowhere near the heights they were projected to reach. With Fable III, Lionhead went one step forward and three large steps backwards.
The most egregious change was the abandonment of a menu system in favor of a hub-like area to access your inventory and such. The result was a confusing and ultimately unnecessary system. They also had a ridiculously simple and unfulfilling combat system that was as shallow as it was bland. A bevy of technical issues and a pointless section towards the end add up to one undeserving game.
Grand Theft Auto 4
It’s boring. Hmmm. Is that not enough? Alright, alright, here ya go!
GTA 4 is full of uninteresting characters populating a dull world with failed attempts at social critique, plagued by poor controls and gameplay. Just play Saints Row instead: the controls are better, it is far from pretentious, and it’s just plain fun to play - something the GTA series has yet to learn.
Arkham Knight
Honestly, this one is a matter of principle. Yes, Warner Bros. should NOT have knowingly released such an obviously unfinished PC port. They are completely at fault for pushing this sorry excuse for a game out the door. But why in the world was the game positively reviewed almost everywhere while an entire section of the playerbase couldn’t even play the damn game they bought?
The shady tactics of WB releasing the now infamous PC port should have affected scores overall. After all, Metacritic scores are one of the only ways to get these AAA publishers to pay attention, listen, and learn from their mistakes.
Telltale Games
I really enjoyed The Wolf Among Us. The Walking Dead: Season One affected me on an emotional level only two other games have. Tales from the Borderlands is shaping up to be a solid surprise too. So why are Telltale’s games on this list? Because of The Walking Dead: Season Two and Game of Thrones.
The Walking Dead: Season Two is the very definition of a disappointing sequel. With weaker writing and plot design coupled with brain-dead character decisions and forced confrontations, the game left a lot to be desired.
As a fan of the books who was interested to see what Telltale would do, I am disappointed Game of Thrones has such a poor design base and is just so uninteresting. So far the game has been extremely predictable and plagued with poor design. Now if they would only start from scratch…
Gears of War 3
Marcus and company land on this list with a, you guessed it, an insipid entry in the beefcake versus meat slabs series. While the entire series could be on this list, I managed to somewhat enjoy the first two titles and complete them. Gears of War 3 on the other hand, remains one of those games on my “Do not want to finish list.”
With minimal to no evolution in any way over previous entries, failed attempts at gravitas and drama, and lame firefights, the acclaim heaped onto GoW 3 is puzzling.
Destiny
Checklist for a “meh” game:
Repetive gameplay and embodiment of a Skinner box: Check! Bland and lackluster gameplay: Check! Story that reads like a thousand chimps’ attempt at a space opera: Check! Inflated expectations due to misleading ads, coverage, and such: Check! Greedy business practices and insuting comments from the devs: Double Check!
And so it goes.
No doubt you completely agree with my list. However, if by some small chance you do not agree with my choices, sound off in the comments! Have I missed a game that in no way deserves the critical acclaim it has received? Make your voice heard as well!
Now go play some better games!